Occultist starts with Blood Pact as his positive quirk.For version 1.0 quirk blood pact users, please use my Slayer of Cosmic Restore Patch.Ī file is included, making you to 100% get Blood Pact quirk from the start. Version 2.0 no longer replace existing quirk Description: The eldritch entity grants you power beyond human imagination.Therefore, depending on the situation, Malediction can be stronger or weaker than other skills with dot effects. Like Anamnesis, Malediction doesn't have immediate effect. On the other hand, Malediction needs to deal with enemies' debuff resistance, while other skills that can apply dot effects, like Noxious Blast, need to deal with enemies' bleed/burn/blight resistance. So that Anamnesis can not completely replace The Occultist's Vulnerability Hex or Weakening Curse. It is a long-term investment skill rather than an immediate weakening skill like the Vulnerability Hex. And you can't control what debuffs will be applied. Its' effects only occur in the next few round. Thus, the cooldown, requirement and different effect nature for the sake of balancing.Īnamnesis doesn't have immediate effects on the enemies. But I want them to be not as effective as other skills, like Noxious Blast or Vulnerability Hex as no one will be using them if Malediction & Anamnesis are too overkill. Reworked version of Malediction & Anamnesis can effectively weaken enemy team. I reduced most of the skills' requirement for the unchecked power token to 1 for a mush easier use. 25% chance to gain one of the effects: Crit, dodge/dodge plus, block/block plus, strength, stealth, speed.On kill, gain a extra turn when self worship x 2.Inflict burn 6 on target when self unchecked power x 3.Inflict burn 3 on target when self unchecked power x 2.Allies gain strength x 1 and crit x 1 when self worship x 2.Stun enemies when self worship x 2, ignore resistance.Total blind/daze/vulnerable/weak gain per turn: 2.Total blind/daze/vulnerable/weak gain per turn: 1.Target gain a, will gain blind/daze/vulnerable/weak x 1 when round start, effects last for a total of 3 rounds,.All enemies suffer a 25% health damage.The effects ignore enemies' bleed/burn/blight resistance.Target gain a, will gain bleed/burn/blight 3 when round start, effects last for a total of 3 rounds.Reduced unchecked power requirement to 1.Cam prime combo and use combo token to gain worship x 1.Crit chance is the same as Sacrificial Stab.Stress heal 0-10 when self worship x 2.Blind x 2 & Destroy target positive tokens.
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